How to pass parameters in GetWorldTimerManager().SetTimer()

how can I pass parameters in this case;

GetWorldTimerManager().SetTimer(this, &ABattleGameHUD::ClearMSG, DeltaSeconds, false);

If I understand the question correctly, a delegate with some payload params may work for you: Delegates and Lamba Functions in Unreal Engine | Unreal Engine 5.1 Documentation

can you give me a sample or somthing?

I want to do things like when time is up I wanna use base class point to excute subclass’s virtual function.

void CLASS::FUN(BASE * base)
{
GetWorldTimerManager().SetTimer(this, &CLASS::ExcuteSubClassMethod, 0.1, false);
}