Hello,
I have the following code used to bind the “InterpFunctionToward” function to the “TowardTimeline”:
InterpFunctionToward.BindUFunction(this, FName(“TowardTimelineVector”));
TowardTimeline->AddInterpVector(BaseCurve, InterpFunctionToward, FName(“Alpha”));
TowardTimeline->Play();
The problem is that I would like the “InterpFunctionToward” to take in the parameters:
TowardTimelineVector(FVector BaseCurve, FVector Start, FVector End);
BaseCurve is the actual curve Alpha channel, while Start and End are the two extra parameters I want to pass in. How do I tell the timeline where/how can I bind theses extra parameters?
Thanks!