My project requires the creation of an administrator mode, where the administrator sets the difficulty and the other properties of the playable level (a ship simulator). He creates a game, he sets the number of fires, their intensity, etc etc… The setting of properties is set by the use an Administrator’s Menu with many options. How can i pass these option (variables?) to my playable level?
Are there any tutorials or documentation? I tried the Save/Load game tutorials but they are not what i need.
Thanks in advance!
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Is there a way to develop this using only Blueprints? Is the use of C++ neccessary?