We are trying to change bone transform of skeleton but we want to pass bone with code instead of select it manually is there we to pass bones in animgraph?
Hey there, have you found a way already? i’d be interested in that one too.
I tried to figure it out with this file: “\Engine\Source\Runtime\AnimGraphRuntime\Public\BoneControllers\AnimNode_ModifyBone.h”
UPROPERTY(EditAnywhere, Category=SkeletalControl)
FBoneReference BoneToModify;
would need something like “meta=(PinShownByDefault)” in the UPROPERTY
but i can’t get something to work.