I have 5 different “Intro” animation. Each character will play their own unique intro. I am spawning the guy with the parameter (of which intro to play). I am using “AnimSequence” as the variable. How will I pass this anim sequence into my anim graph. The best I could do is get the animsequence into the animation blueprint. From there I am not able to figure out how to pass it into my state machines of anim graph.