How to pass an asset/object path to a blueprint object reference?

I’m toying with data tables in blueprint. I have a widget that when it is created it looks in the data table for the address of which image it should use. I tried creating different path variables but none of them can plug into the object reference.

I have tried:
-Soft Object Path
-File Path
-Directory Path
-Path Following Component (which does plug into the image object reference but has no way of getting the string value)

Data Table

Retrieve Data (as string seems to be the only option)

Capture2.PNG

Widget asks for image on spawn but no way to connect string to object reference.

Capture3.PNG

As you can see, the image for the button can be changed but it wants an object reference.