I have a level BP where a player pawn is spawned to the level.
There is a Player Controller in the project.
So I need to be able to control the pawn which have been spawned at the level.
Or in your character blueprint, navigate to the Details window while having self selected, and the Auto Possess Player setting to Player 0 like this:
While we’re on the subject, I also wanna add that you’d probably wanna bind the input mapping context after Event Possessed instead of Begin Play in your character blueprint’s Event Graph like this: