Hi, I’m struggling a bit with this, I want to implement a widget that behaves as a child of UE editor: the widget should always stay on top of UE (and only UE), and it should minimize as UE minimizes.
I looked into this topic a while back: How to get the main window of the editor, to parent Qt or PySide application to it?
I altered it a little so it looks like this, the window launches but it behaves like a standalone application, and the .parent()
returns None
def main():
global APP
global WINDOW
if not QtWidgets.QApplication.instance():
APP = QtWidgets.QApplication(sys.argv)
exists = WINDOW is not None
if not exists:
WINDOW = Example()
unreal.parent_external_window_to_slate(
WINDOW.winId().__init__(),
unreal.SlateParentWindowSearchMethod.MAIN_WINDOW
)
WINDOW.showNormal()
unreal.log_warning(
"What is {}'s parent? {}".format(WINDOW.winId(), WINDOW.parent()))
return WINDOW
Am I doing something wrong? is this unreal.parent_external_window_to_slate
outdated (unreal — Unreal Python 5.0 (Experimental) documentation)?