I have placed a variety of geometry meshes in my Metahuman BP character, and am trying to figure out how to have them stick/parent to the head bone.
I have looked into Sockets and Binding. Sockets are almost what I want but once I click it my mesh shifts over far away. Obviously to do with the bone location versus object position.
Is there a way to attach to a socket but maintain it’s point in space? Or is there another approach I should try?