Is there a way to parent and then unparent objects or vice versa at any point through Blueprint? And if so can somebody give an example of how to do it in Blueprint. Thanks.
Just use the “Attach to” Node with your 2 objects and a socket , you will have examples here , just scroll down :
https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/Sockets/index.html
Sorry for taking so long to reply, been busy. Is there anyway to do it between two blueprints that are in the scene rather than with skeletal meshes?