How to pan texture relative to camera rotation for post process?

Awesome thanks for the reply Ryan. Funny, I just thought about the idea of using the sphere following the camera on my lunch break :slight_smile:

It led me to wonder if the sphere could go into its own stencil buffer, but not be directly visible in the main render scene. Can that be done?

So say I want to use whatever texture is mapped to the sphere as a mask for some other effect in the main post process, can I pull that info from a stencil buffer and use it elsewhere?