How to pan a SubUV texture on a mesh?


I have a flipbook texture of a fire that I made in Houdini and I would like to experiment with panning it onto a mesh while the SubUV flipbook is playing. I can get the flipbook SubUV to play on a mesh, but when I add a panner to the UVs of the SubUV texture nothing happens.

Is this possible to achieve?

Not with a subuv node. It ignores the UV input. Use a regular texture sampler and it should work fine. If it doesn’t you can always set up the uv math in the shader and drive it with a dynamic parameter instead of subuv index.