Any key, well thing is there used to be world machine stuff, but it’s way too outdated… Any hint key? I just have grass and i’d like the combination of dirt and grass. I used to be able to do it.
Good material + the udk painting tools? Or if you want a external software, than world creator 2 looks to be a preferred one.(still haven’t tried it).
Epic bought quixel mixer and its megascans, so its now free.
The easiest way is to go to https://www.textures.com/ and pick out some textures that you like and then use GIMP or some other program to generate a normal map. Then make a landscape material and paint the layers on.
And I don’t know what the problem is with World Machine. Even the old World Machine is great, and it can export layers for you, giving you very realistic terrain even in an old engine like UDK.
Hello mate.
My terrain is a static mesh modelled in 3dsmax and broken into small pieces. I blended two textures (grass and sand) on this terrain using UDK Painting tools (UDK | MeshPaintReference).
It’s very easy and the results, at least for me, look good, especially if you adjust the general lighting ambience on the map, for making the blend be seamless.
Cheers and good luck on your game, as it is looking good.
That is some nice landscape you have there Nidal : ).
Nathaniel I give you layers and give me dirt layer please? I really need it… if not a problem ofc…
@Neongho I’m not sure I know what you mean. What exactly do you need me to do?
I give you the Heightmaps.raw and you give me the dirt layer ?
It doesn’t work like that. Maybe we are having a misunderstanding. You can draw dirt anywhere, on top of a mountain, at the bottom of the valley, in the middle of a road, in the shape of a smiley face, or anywhere else you want. You can give me a heightmap, but I still won’t know where you want the dirt. Also, the dirt will be from the landscape material. Have you made a landscape material? https://docs.unrealengine.com/udk/Th…Materials.html
How did you create your heightmap? Did you make it in World Machine? Did you use World Machine to create a dirt layer? Do you need to import the layers? https://docs.unrealengine.com/udk/Th…20and%20Layers
You can export it from UDK, maybe I have a own version UDK version but i doubt it… I need the Dirt layer, made from world machine and so i can Import into UDK… Thanks : D
Did you make a landscape material?
Does your landscape material have a dirt layer?
Dropbox - File Deleted This is the ladnscape layout I need the dirt : D
Dropbox - File Deleted and this is for a campaign landscape!
I downloaded the files. I think you do not understand. Those are just heightmaps. I cannot take a height map and give you dirt.
DID YOU MAKE A LANDSCAPE MATERIAL? IF NOT, THEN MAKE A LANDSCAPE MATERIAL.
IF YOU MADE A LANDSCAPE MATERIAL, GIVE YOUR LANDSCAPE MATERIAL A DIRT LAYER.
IF YOUR LANDSCAPE MATERIAL HAS A DIRT LAYER, PUT THE DIRT WHEREVER YOU WANT IT USING THE LANDSCAPE TOOL.
https://docs.unrealengine.com/udk/Three/rsrc/Three/LandscapeMaterials/landscape_material_setup.jpg
I remember having WorldMachine, and through it, with the heightmap It would generate layers like snow dirt and all of that… :rolleyes:
Well I’ll make a tutorial about it in worldMachine which is great, ima buy it lol.
Yes, you can use World Machine to make a dirt layer. But you don’t need it. You can use Photoshop, or anything else that can produce 16-bit black and white images, to create a dirt layer. But first you need to create a landscape material and the landscape material has to have a dirt layer. Do you have a landscape material with a dirt layer?
Do you understand what I am asking when I ask if you have made a landscape material? Do you know what a landscape material is? Because I’ve asked at least four times and you haven’t said “Oh, OK, I made a landscape material and it worked and I drew the dirt where I wanted dirt.”
It looks like your height map was made inside UDK. I think it would be easier for you to draw the dirt layer inside UDK too. World Machine is useful for creating an erosion map that you export as .raw, and then import into UDK as the landscape material dirt layer. My advice is if you create the landscape inside UDK, then draw the dirt from inside UDK too. I think if you already have a landscape, then trying to create the dirt layer in World Machine is just going to add lots of unnecessary difficulty and complexity.
Oh yes I have a material sorry, I’m a bit in another world all the time, mmmh, OK So you gave me an excellent idea make dirt inside Photoshop O: noise should be enough : D. thanks. WorldMachine can be good for multiple stuff actually… erosion is cool.