How to paint on mesh?

You definately need A decal for this to get projected correctly. But I would rather paint into a texture and hook the texture up with the decal than using a decal for every circle you want to draw.

But I dont think you can achieve this with Blueprint, I am afraid.

The way it’s done in Infamous, is using multiple circular decals. Then when the character remove the template, they get destroyed and it spawns another “finished” decal.
This is easily doable in UE4.

Yeah that is what I want. How do I get to the destroy and spawn part?