How to paint a lot of square fields?

Hello,

thank you very much for the very well founded help here in the forum so far. I have however unfortunately still a few questions, to which I cannot find an answer:


On the picture you can see in the foreground many small fields from the time around 1930-1950 before the area was summarized into large fields. I must reconstruct in a project the area now as it was at this time. The region covers several square kilometers, so it is now extremely time-consuming to create the fields all by hand (whether procedural / grass foliage).
The fields are also aligned differently on each mountain, so the usage of a mask in the landscape material is also omitted, because you can only align them for the entire map. Does anyone know a tool in the Marketplace or does anyone has an idea how to create these fields relatively quickly (can be random)? It would save me several weeks of work. Thanks for the help!

Really no one has any idea how to do this?
Is there any way to do this with Procedural Foliage?
Do hundreds of Procedural Foliage spawner squares cause performance problems?
Maybe this can be done with the Grass Type tool?
I have no idea how to do this.

sorry, what did you want to do from that photo?

You could do it with splines.

Dunno how efficient it would be, but you might be able to use runtime virtual textures for this?

RVT can have meshes baked into them that aren’t visible in the main pass, so in theory one could throw a bunch of different colored planes around the map, render them to RVT, then use that as a mask to sample different types of grass for the crops.

If you’re already using RVT for the primary landscape material, a second layer could get expensive. But since grass samples are rather blocky either way, the RVT could be pretty low rez.

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Sorry for the late reply. This is a good idea. I will give it a try.