I’m having trouble finding a concrete guide to package a UE4 project I’ve made on Windows (version 4.23) to be executable for a Mac…I can select iOS as a target platform, but if I choose to package for iOS, every time it takes me to the UE4 default documentation page (if I select Windows in contrast, it begins to package as expected). And when I go into the launcher settings, I have an SDK missing error for iOS using default settings with development and ‘on the fly’ package.
If anyone could offer steps or a video guide (I’ve been searching through YouTube quite a bit as well) outlining the procedure for packaging and what I might need to be installed/updated on the Mac side as well to run the executable.
Thanks in advance!!