I have already turned on “Allow large OBB files”, “Allow patch OBB file” and “Allow overflow OBB files”. If I turn on “Package game data inside .apk?”, the packaging fails with the following error:
UATHelper: Packaging (Android (ASTC)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ASTC)): 69 actionable tasks: 5 executed, 64 up-to-date
UATHelper: Packaging (Android (ASTC)): * What went wrong:
UATHelper: Packaging (Android (ASTC)): Execution failed for task ':app:compressReleaseAssets'.
UATHelper: Packaging (Android (ASTC)): > A failure occurred while executing com.android.build.gradle.internal.tasks.CompressAssetsWorkAction
UATHelper: Packaging (Android (ASTC)): > Required array size too large
UATHelper: Packaging (Android (ASTC)): * Try:
UATHelper: Packaging (Android (ASTC)): > Run with --stacktrace option to get the stack trace.
UATHelper: Packaging (Android (ASTC)): > Run with --info or --debug option to get more log output.
UATHelper: Packaging (Android (ASTC)): > Run with --scan to get full insights.
UATHelper: Packaging (Android (ASTC)): > Get more help at https://help.gradle.org.
UATHelper: Packaging (Android (ASTC)): BUILD FAILED in 22s
If I turn off “Package game data inside .apk?”, the game is packaged but freezes on splash screen after launch on the phone. How to fix this?