I need to package my game but when I use tutorials on how to do it and package the game, i still get my print commands and lighting needs to rebuild. my first question is, is rebuilding lighting a must before packaging? and also, how do I get rid of the texts printing and all that?
If you’re getting messages about rebuilding light, it means that some ( or all ) of you lights are not moveable. The solution is to make them moveable.
Packaging using the ‘platforms’ icon will not do the trick. You need to do it from the launcher in the tools menu
is it mandatory to bake the lights though before packaging? will it hurt the performance or the game in any way? whenever I bake the lights they turn out not exactly the same, and I like how they look at the moment.
Hello,
If you like how your lighting looks you can wire up an ‘ExecuteConsoleCommand’ node with the input DISABLEALLSCREENMESSAGES
to hide those messages.
If you’re already working with baked lights, I don’t think you’d take a performance hit. (But you can press CTRL + SHIFT + COMMA while playing to inspect how long lighting aspects are taking to render)
You need to bake lights, if you’re not using movable lighting.