How to package from Mac to be used in Windows?

I created a project using my Mac, I need to have it on a Windows computer for demonstration. Is there a way to take the project into Windows??
I’ve tried a bunch of things but nothing working so far.

Well. I don’t think it’s possible. Only if to use a virtual machine via Parallels and shipping a project for windows there. But currently for Unreal Engine 5.1 using Parallels it shows a complete mess at the viewport. No shaders are rendered properly. So, waiting for DirectX 12 support for the Parallels’s video adapter