How to package for quest2 using 90hz

Does anyone know how to package a UE4 game so that it runs using the newly-supported 90hz mode on Oculus Quest 2?

Check out the Oculus documentation, they wrote it up pretty nicely this time:

  1. https://developer.oculus.com/documentation/unreal/unreal-set-get-device-type/
  2. https://developer.oculus.com/documentation/unreal/unreal-blueprints-set-display-frequency/