Does anyone know how to package a UE4 game so that it runs using the newly-supported 90hz mode on Oculus Quest 2?
Check out the Oculus documentation, they wrote it up pretty nicely this time:
Does anyone know how to package a UE4 game so that it runs using the newly-supported 90hz mode on Oculus Quest 2?
Check out the Oculus documentation, they wrote it up pretty nicely this time: