How to package for Oculus GO?

Hi there,

Your help is much appreciated! Going to cheekily push you on a couple of questions! I finally got something deployed by using a SamsungVR pawn as a test. As expected I can’t move around my scene.

I notice in your sample scene there is a GO Pawn, but seems to have some of its blueprint disabled. Not sure what parts of the script would need activating to be able to migrate this into my scene?

Finally-to remove deployed tests from unknown sources do you need to use
ADB uninstall? I’m not sure what to add to this or even how you know how many old versions of a deployed scene there may be.

Again-thanks for your time.

Additionaly chek out that “Confugure the AndroidManifest for deployment to Oculus” checkbox is checked

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