I want to package for both x64 and x32 and have the Steam user’s computer automatically choose which is best. Can anyone direct me to a resource or explain how to properly do this?
I’ve tried packaging via the file menu (file > package project > windows…) 64, then 32. I opened the file location and both binaries were in the directory. But when I tried to open it on a 32-bit OS on Steam, I got an “invalid platform” warning. I then deleted the entire directory folder and repackaged as 32-bit and got the same warning. Does anyone have any idea why?
I found 2 settings within the Steam Pipeline which needed to be changed off from 64-bit only. This allowed it to download onto the computer, and after building with only 32-bit, it played on the 32-bit computer.
However, the original problem remains: when I build with both 32 and 64, I now get an error message on the computer saying “The game you are installing requires a 64bit version of Windows…” So how do you get it to recognize the 32 bit .exe when there are more than one?