How to package/build UE5 plugin Binaries for both Win and macOS

Hi,

I created an Unreal Engine 5.7 plugin and want to submit to Fab. I compiled the Win64 plugin on my Windows PC and the macOS universal plugin on my Mac.

But during Fab.com submission it’s only letting me submit one Unreal Engine 5.7 format.

So, how do I submit two different builds?

On some UE5 plugins, I see their Binaries folder have binaries for both Mac and Win64 in one build. How are they doing this?

Are they just merging the two builds? Or should I submit the plugin with source only and exclude the Binaries folder?

Thanks

It’s an epic/fab job to build your plugin! You actually provide the source of your plugin, not the binaries.

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ahh, that makes sense. I guess they just wanted us to build/test in both platforms :smiley:

Alright, I will submit the source and see how it goes. Thank you @PION_GAMES!

This video was a huge help while I was publishing my own plugin.

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