How to package a game with Maya like navigation?

Hi. I work for an automotive design studio and we run some of our design reviews in UE5.2 in the editor simulation mode. I would like to be able to package each week’s review as a game and pass it around to the team for use afterward but the WASD nav controls are an awkward fit for this purpose. Is it possible to create a camera/nav system that allows for pivoting around a mesh like we can in the editor?