Hi everyone,
Been scrambling my brain trying to figure out why my project does not package to Windows Platform successfully, I have tried the Unreal 4 Engine program, I click Package to Windows 64bit Platform, pick a folder, leave it alone for awhile and when I come back I have no WindowsNoEditor folder to launch from.
I was also wondering, if you import/migrate the content examples project will that overwrite the existing blueprints/other folders you had previously or add on to it?
Here is some of the log from trying to package my project, I have also tried Build > Project Only in Visual Studio but I have been unsuccessful (It seems to be rebuilding the whole engine?):
1>------ Build started: Project: Sample, Configuration: Development_Game x64 ------
1> Building UnrealHeaderTool...
1> Target is up to date.
1> Parsing headers for Sample
1> Reflection code generation finished for Sample and took 11.446
1> Performing 170 actions (max 2 parallel jobs)
1> PCH.Engine.EnginePrivate.h.cpp
1> PCH.Shared.CoreUObject.h.cpp
1> PCH.Shared.Core.h.cpp
1> PCH.Shared.Engine.h.cpp
1> PCH.Sample.Sample.h.cpp
1> PCH.SampleRuntime.SampleRuntime.h.cpp
1> Module.WindowsMoviePlayer.cpp
1> Module.ScriptPlugin.cpp
1> Module.SampleRuntime.cpp
1> SampleRuntime.generated.cpp
1> Module.Paper2D.cpp
1> Module.OculusRift.cpp
1> Paper2D.generated.cpp
1> ScriptPlugin.generated.cpp
1> Module.CableComponent.cpp
1> Module.CustomMeshComponent.cpp
1> CableComponent.generated.cpp
1> CustomMeshComponent.generated.cpp
1> Module.ExampleDeviceProfileSelector.cpp
1> Module.SlateRemote.cpp
1> SlateRemote.generated.cpp
1> Module.UdpMessaging.cpp
1> UdpMessaging.generated.cpp
1> PCH.UELinkerFixups.UELinkerFixupsName.h.cpp
1> Engine.generated.cpp
1> Module.Engine.23_of_30.cpp
1> Module.Engine.6_of_30.cpp
1> Module.UMG.cpp
1> Module.Engine.13_of_30.cpp
1> UMG.generated.cpp
1> Module.Launch.cpp
1> Module.Engine.21_of_30.cpp
1> Module.Engine.17_of_30.cpp
1> Module.Engine.5_of_30.cpp
1> Module.Engine.7_of_30.cpp
1> Module.Engine.10_of_30.cpp
1> Module.Engine.16_of_30.cpp
1> Module.Engine.29_of_30.cpp
1> Module.Engine.8_of_30.cpp
1> Module.Engine.11_of_30.cpp
1> Module.SlateRHIRenderer.cpp
1> Module.GameLiveStreaming.cpp
1> Module.MoviePlayer.cpp
1> Module.Engine.15_of_30.cpp
1> Module.StreamingPauseRendering.cpp
1> MoviePlayer.generated.cpp
1> Module.Engine.3_of_30.cpp
1> Module.Engine.2_of_30.cpp
1> Module.Engine.30_of_30.cpp
1> Module.Engine.20_of_30.cpp
1> Module.OnlineSubsystemUtils.cpp
1> Module.Engine.26_of_30.cpp
1> Module.Renderer.5_of_6.cpp
1> Module.Renderer.4_of_6.cpp
1> Module.MovieSceneCoreTypes.cpp
1> Module.Renderer.2_of_6.cpp
1> OnlineSubsystemUtils.generated.cpp
1> Module.Renderer.3_of_6.cpp
1> Module.Renderer.1_of_6.cpp
1> Module.Renderer.6_of_6.cpp
1> Module.Engine.9_of_30.cpp