How to package a build and include a plugin?

Is there any info anywhere on how to do this? What am I missing? Unreal 5.3 (Seems like there a forum thread from 2014 about it)

Hi, copy the plugin into your project folder, e.g. MyProject/Plugins/MyPlugin

You can also check the .uplugin file to make sure it’s not excluding itself from builds (Doesn’t have your targets in the BlackList)

Frequently this will Just Work. However, editor plugins are not included in packaged projects (because the editor environment can’t be part of the shipping game.)

ok its not an editor plugin, its a livelink

ok its already in MyProject/Plugins. It doesn’t seem to have anything in the .uplugin file excluding itself…

I’m pretty sure the Live Link plugins make use of the unreal editor infrastructure, and thus can’t work in the client-only build.
I could be wrong, but that would be my advice.