I’m building app for Google Play. When I’m building with:
“Google PAD” enabled;
“Package game data inside .apk” enabled;
“Generate bundle (AAB)” enabled;
Level added into “List of maps for packaging”;
I’m getting error with size of file (200 Mb) during uploading into Google Play.
When I disable “Package game data inside .apk” .obb file is not included and I’m getting error during launching app after installation “No obb file found…” (cause there is no way to upload obb file separetely)
How can I set settings of UE 5.4.2 right in order to upload app into Google play and launch them correctly?
BUMP! Please help here. Why is there no official tutorials for this? It would provide so much value. There is so many people lost online and no one explains it well. I am at the same place as the OP here. No tutorials or suggestions ANYONE makes, gets passed the obb not being in the AAB.
This is useless because it says “For Install-Time assets, you do not need to make any changes.”
Yeah well, if you do not do anything special, it doesn’t work.
It opens with:
" If you want to use GooglePAD for install-time assets, you also need to navigate to Platforms > Android > APK Packaging and disable Package Data inside APK . The main .obb file will then be delivered as an install-time asset pack automatically."
Keyword “Automatically”. Yeah, not the case.
Also, this 5.4 documentation still states: “This workflow will be streamlined further in Unreal Engine 4.26.”