How to pack for Google Play?

I’m building app for Google Play. When I’m building with:

  • “Google PAD” enabled;
  • “Package game data inside .apk” enabled;
  • “Generate bundle (AAB)” enabled;
  • Level added into “List of maps for packaging”;
    I’m getting error with size of file (200 Mb) during uploading into Google Play.
    When I disable “Package game data inside .apk” .obb file is not included and I’m getting error during launching app after installation “No obb file found…” (cause there is no way to upload obb file separetely)
    How can I set settings of UE 5.4.2 right in order to upload app into Google play and launch them correctly?

Have you looked at these docs? Using Google Play Asset Delivery in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community