Hi all,
I’m new to the forum and to Unreal development in general.
I’m developing a VR game for the Meta Quest 3 and I’m using the WorldToMeters parameter to make the character smaller relative to the world. I change the value in-game.
What I would like to be able to do is to keep the height of the camera the same as I change the WorldToMeters parameter.
At the moment, as the character gets smaller, it gets also shorter (obviously) and the camera moves down.
I would like to compensate that by scaling by the inverse amount the Z height reported by the tracking system of the Quest 3.
In other words, if I set WorldToMeters to 50 (and therefore halve the size of the character), I would like to override the Z height of the HMD pose to double it for every frame, such that the cameras stays at the same height
Is that possible? is there a better approach?
I don’t want to rely on the application of any offset because I would like the wearer of the device to still be able to move the head down closer to the floor and potentially get as low as floor level.
Any suggestion is greatly appreciated.
Thanks
Andrea