Case of a simple character BP derived from character class. I have a few variables that deal with animations and one of them should be actually overriding the “Max Walk Speed” from the Character movement component (if I don’t want to remember setting both those to the same value).
No matter what I try, construction script, event graph, different ways to casting to character component, the casting fails and I can’t get to setting the “Max Walk Speed”.
One of the suspicious things I see is that character movement variables won’t show up in “My Blueprint” even if I turn on “Show inherited variables”, so I’m afraid there is something more complex going on with the character movement component then I’m aware of.
Any idea would be appreciated.