How to override replicated functions?

what is the proper way to override Functions marked Server,client or multicast?

There’s a bunch of confusion on this :

Do I need to override both the _Implementation and _Validate ?

Do I need to Mark the overrided function as server client etc too?

Do I need to mark the original function (Without _Implementation suffix) with override on the header file in child class?

your need to do:

virtual void YourFunctionName_Implementation() override;
No need to add any extra attributes.

You can do the same on the Validate function if you need another implementation than the parent class.

Thank you very much.