I’ve set up a capsule on my character that moves to the direction of where the character is facing, but if i press more than one key at a time, my character flies off the map. i need to set up something that either overrides the current key that is being pressed, or prevents the other key from being activated before the current key is released
Hello,
I am closing this topic as a duplicate of How do i stop the input of other directional keys? - Blueprint - Unreal Engine Forums
Please refer to that post for any additional information regarding this issue.
Thank you

