There’s a function like this in Pawn.h:
UFUNCTION(BlueprintCallable, Category=Pawn)
virtual FRotator GetBaseAimRotation() const;
This is my declaration in a subclass:
virtual FRotator GetBaseAimRotation()override;
The definition:
FRotator AMarsEXCharacter::GetBaseAimRotation() {
return Super::GetBaseAimRotation();
}
And the error
error C3668: 'AMarsEXCharacter::GetBaseAimRotation': method with override specifier 'override' did not override any base class methods
warning C4263: 'FRotator AMarsEXCharacter::GetBaseAimRotation(void)': member function does not override any base class virtual member function
warning C4264: 'FRotator APawn::GetBaseAimRotation(void) const': no override available for virtual member function from base 'APawn'; function is hidden
And if I remove the override keyword in the declaration
Only the warnings remain and it seems the one I wrote was never called in runtime;
So how do I override a UFUNCTION like GetBaseAimRotation correctly?