Hi, i’m trying to override a function that i made on my base weapon blueprint.
i will explain what i want to make a little bit, i have made some basic function on my base weapon blueprint and now i want to override the “fire weapon” function, but if a click to override the function as this answer said https://answers.unrealengine.com/questions/28488/overriding-a-function-in-blueprints.html i’m just getting to the original function on my base weapon blueprint.
is there a way to override a blueprint function retrieving the entire function in the new blueprint and make some changes in the new blueprint leaving the original function without any change?
i’m asking this beacause in the original function i used a play anim node without any animation on it, to let me change the animation that i want to play on each one of the game weapons.
thanks in advance for all the help.