How to override a blueprint interface function?

Hi everyone :
I was reading Implementing Blueprint Interfaces , and in the Overriding an Interface Function part it says I should find a Interface category in My Blueprint once the blueprint got a interface in the ClassSettings , and I can override this function.
But I got nothing.I can implement the interface’s function as the Implementing Interface Members part or Using Interfaces says , but I can’t find the Interface category or override the function.
Did I miss something?Or it just because the documention is too old?

If interface function doesnt have return value, its act like an event, so you can add event to event graph, in the same way as you can add begin play or tick. If interface does have return value, its act just like a function.

Thank you :slight_smile:

Thank you :slight_smile:

Glad it solved your issue, please mark this as completed so that others may find the same answer :slight_smile:

Could you tell me how to mark the question as completed?Can’t find it anywhere.Thank you. :slight_smile:

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