I am currently working on a map that is a recreation of a map from another game. I currently have a flat landscape with a material that contains a grassy texture as well as a dirt path texture that I wish to paint onto it. I want to overlay a top-down reference image of the map I am trying to recreate on my landscape and then paint in the paths and props based on the reference image. Around 3:41 in this video is what I am trying to do. Please help!
You kind of can’t.
If you add an image to the terrain then you cant paunt over it.
If you poke around you probably could, but considering even the best sat imagining is essentially 20:1 it won’t help all that much.
1pixel is stretched to cover 20m.
That siad:
Size of texture over
Landscape object bounds x
Should start you off in the direction to set the image to fit the UV by stretching…
If you search the world creation forum for the right keywords you should be able to dig out some code samples for correctly adjusting any texture to span across the labdscape…
What you can do is create a world alligned material. Basically the texture ( your top-down reference image ) will be projected onto the landscape as if It was a decal. Here’s how to set that up World Aligned Texture Setup In Unreal Engine 5 - YouTube
So that would be your base layer and then you can paint your grass and dirt layers on top of that.