How to overlay a text_block onto a widget

Hello there! My question is a little vague so here is more detail:
I am trying to overlay a text_block widget via verse code on top of a UI Widget (that contains an image in it) that is activated via a HUD message device. Right now, the text_block widget is shown underneath the UI widget the HUD message device sends out, which is the opposite of what I want. I tried changing the ZOrder on the text_block widget to be higher than the ZOrder on the UI Widget, but it did not work. Any solutions?

Currently the HUD device ignores the ZOrder so you can’t really display things ontop of UI widgets made with blueprints (or at least I’ve not been able to so far). As a workaround I had the UI edited and just displayed my values to the right of it, creating coloured text blocks rendering underneath the stats I want to display that would mirror the UI. The issues with this are finding the placement of them (my screenshot lives are still slightly too high).

Orange Box and 1 are one widget, lives and letters collected have their own widget too that dynamically updates per player.

(Example below)

image

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