I figured out how to change some of the locations I’m outputing to by changing a few lines in BaseEngine.ini. from
Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache"
to
Path="%GAMEDIR%LocalDerivedDataCache"
But, I’m still filling up the Intermediate and a few other directories on my opt. I’m trying to keep project stuff in my home partition, and don’t have an opt large enough to accommodate multiple Unreal project outputs as well. Which files do I need to edit to not add gigs of data to Unreal’s install location, and instead use the build folders present with the project?