How to organize exposed variables into a list of relevant ''structures'' ¯\_(ツ)_/¯

Hello Sarah and thanks for your message, that is not exactly what I was looking for. What I meant is something like selecting substructures base on enums, but within the structure itself if that makes any sense :smiley: I basically have a audio trigger that overrides current audio in game and part of that trigger is a resolve enum that dictates under which conditions does the audio bounce back to default. So Turn resolve will turn off override after x turns pass, Destroy target after marked target is destroyed, Clear zone after all targets in the zone are destroyed. So what Im looking for is to specify through Resolve enum, which variables are relevant for the selected trigger. For example if the Destroy target Resolve is selected Id like to be able to select actor class ref, for Turn resolve I want to be able to set Integer value, etc. sort of to bind variables to resolve enum selection. To avoid having Integer values, that are relevant for Turn Resolve enum exposed and displayed, when a Clear Zone Resolve is selected. I hope that make sense :smiley: I’m new to this, so I might be missing something obvious :grimacing: