I think that how to sort a TArray of FVectors based on Z attribute? (or X or Y) … and then, based on your answer, I found it:
TargetLocations.Sort([](const FVector& LHS, const FVector& RHS) { return LHS.Z > RHS.Z; });
I think that how to sort a TArray of FVectors based on Z attribute? (or X or Y) … and then, based on your answer, I found it:
TargetLocations.Sort([](const FVector& LHS, const FVector& RHS) { return LHS.Z > RHS.Z; });