Hi everyone,
I’m currently working on an open-world project in Unreal Engine 5 using World Partition to manage my level. However, I’m facing some performance issues, especially when streaming in and out cells on lower-end hardware.
I’m looking for advice or best practices on how to:
- Reduce loading times when moving between regions
- Get better control over which actors are streamed in/out
- Maintain stable frame rates during traversal
Has anyone successfully optimized World Partition in a large world setup? Any tips, documentation, or personal experiences would be greatly appreciated. Thanks in advance!