Hey everyone,
I’m experimenting with recreating some Minecraft-style mechanics inside Unreal Engine, mainly as a learning project. I’ve got basic block placement and destruction working, but I’m running into issues with performance once I generate larger areas. Even with Instanced Static Meshes, things start to slow down pretty quickly. I’m curious how others handle chunk loading or world streaming when dealing with thousands of repeating blocks.
I visited discussion in Unity that touches on similar challenges: Minecraft like game - slow chunk loading - Unity Engine - Unity Discussions
Another thing I’m trying to figure out is the best approach for terrain generation. I’ve played around with noise functions, but my results look pretty bland compared to Minecraft. If anyone has tips on structuring biome rules, blending them smoothly, or even just optimizing the generation workflow, I’d love to hear your experiences.
Thanks in advance!