Hey guys. I’m working my way through the documentation and watching videos, but I’m having some trouble finding the right settings for a heightmap I’m importing. The map itself is large. By large I mean, it will take the player 1 hour to cross the map vertically and 45-50 mins to cross horizontally. in real time. So its large. About 135 square miles based in UE5 standards.
So my problem is trying to find the correct settings during import. I’m in a world partition enabled level, and the last time I tried to load, UE5 crashed saying it ran out of memory. So I’m not exactly sure what settings to use as far as section, components, grid sizes, etc.. or if there are other settings that I need to tweak.
The game itself is more stylized (think fortnite) and not photorealistic so higher quality isn’t the upmost of importance. I’m looking for better performance for streaming different parts of the level in.
Any help would be greatly appreciated, even if its just pointing me to a good tutorial, video or article.
Thanks for reading!