It actually depends on nearly everything (meshes, level, blueprint complexity,…) ![]()
Here you can get more information about performance + how to improve it:
https://docs.unrealengine/latest/INT/Engine/Performance/Scalability/index.html
https://docs.unrealengine/latest/INT/Engine/Performance/index.html
https://docs.unrealengine/latest/INT/Engine/Performance/Guidelines/index.html