during the last weeks,
i saw sometimes the problem, that my game character (first-person-blueprint-template) just stucks
a little bit within his walking.
is this an question of my textures (substances4k), meshes (they are game optimized) or just an ue 4.6-problem?
in other words:
- how can i optimize my game, that my character doesn´t stuck within his walking?
- is there an check-tool inside ue4.6, which can show me the performance?
thank you very much (i know, i ask a lot… sorry for that ;/ )