I set up a collision boundary around my door so when I enter the boundary, pressing E would open and close the door. But I don’t need to look at the door to do this. I want pressing E to open or close the door to only work when the cursor is on the door. How do I do this?
I know this is an old question and you have probably found an answer to this a log time ago. I do appologize if this is the case!
From your question I think you need a Raycast (or trace). You should read this. is you haven’t already: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/
The Raycast can be used to determine what actor you are facing (for example a door).
Thanks for the link!
How do I check out my question?
I think you should mark it as resolved (if this is the case).
How do I do this?
Under the up/down arrows next to the answer you want to mark as resolved.
Make sure you understand the basics of Blueprint Communications. Here is a great tutorial that not only teaches you what you are asking for, but it also expand on it.
Hey, could you figure out your problem with the tutorial I sent to you? You can ask if something still went wrong, but if you do not have any more questions, make sure to check out your question for tracking reasons! <3