A) Shift click the .uproject file, open with, go to where you installed unreal and pick: “Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor-Win64-DebugGame.exe”
B) Make a .bat file or shortcut file to open UE4Editor-Win64-DebugGame.exe with your .uproject as a command argument. Such as:
In Visual Studio I compile and build my game using the “Debug Game” build configuration. So if I tell Visual Studio to “run Debug Game” it will open the Editor with the build “Debug Game” and everything works fine.
But if I close everything and just click the .uproject file, then it will open the editor in “development” build. Which will have very outdated files, and a lot of stuff won’t work.
How do I set it up so that when I double click the .uproject file, it opens the editor in “Debug Game” build with my updated files?