In Visual Studio I compile and build my game using the “Debug Game” build configuration. So if I tell Visual Studio to “run Debug Game” it will open the Editor with the build “Debug Game” and everything works fine.
But if I close everything and just click the .uproject file, then it will open the editor in “development” build. Which will have very outdated files, and a lot of stuff won’t work.
How do I set it up so that when I double click the .uproject file, it opens the editor in “Debug Game” build with my updated files?
A) Shift click the .uproject file, open with, go to where you installed unreal and pick: “Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor-Win64-DebugGame.exe”
B) Make a .bat file or shortcut file to open UE4Editor-Win64-DebugGame.exe with your .uproject as a command argument. Such as: