Excuse my crude drawing but my basic setup is the player character, a pickup radius and then a much larger radius (Used for targeting.) In my game I have items to pick up when you walk over them, however now that I’ve added the larger radius, they’re getting picked up way sooner than I want. Is there a way to make it so the items are only picked up when they overlap with the correct radius?
Oooooh right, so give the collision of “Pickup” to the pickup objects, then on my pickup range in the character bp, set the collision to overlap that new custom value