if like this:
other two value will change to zero
so I have to do like this:
to get this Vector’s other 2 value and put to its self,but it’s a bit too complex.
is there any node to set x directly without involving y z?
thanks!
if like this:
other two value will change to zero
so I have to do like this:
to get this Vector’s other 2 value and put to its self,but it’s a bit too complex.
is there any node to set x directly without involving y z?
thanks!
this is how it works.
even if you find a build-in node that does the thing.
it probably is wrapping what you did in the picture into that node.
Do this on vectors:
(TestVector * [0,1,1]) + Make vector[TestFloat,0,0]
or even better:
Then you can create function library, and new function in it: Then make it pure.
Like this: