if like this:

other two value will change to zero

so I have to do like this:

to get this Vector’s other 2 value and put to its self,but it’s a bit too complex.

is there any node to set x directly without involving y z?

thanks!

if like this:

other two value will change to zero

so I have to do like this:

to get this Vector’s other 2 value and put to its self,but it’s a bit too complex.

is there any node to set x directly without involving y z?

thanks!

this is how it works.

even if you find a build-in node that does the thing.

it probably is wrapping what you did in the picture into that node.

Do this on vectors:

(TestVector * [0,1,1]) + Make vector[TestFloat,0,0]

or even better:

Then you can create function library, and new function in it: Then make it pure.

Like this:

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