How to only activate a player checkpoint once per player?

Hi @ffodderr

Turning off the VFX option on the player checkpoint pad will deactivate it for all events. To achieve the specific effect you’re aiming for, I suggest either crafting a new VFX or employing Niagara to generate a similar checkpoint pad effect. This effect could be set up to activate just once and then automatically deactivate upon being triggered. This way, the initial activation could include a trigger that shuts off the newly created VFX or Niagara effect.

Hope that helps!

Dragon


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