I have added a player checkpoint device to my island. It works as expected, if the player has stood on it, and consequently dies, they respawn at the checkpoint.
The issue I have is when you run over it multiple times, it triggers the VFX every time.
I would like it to trigger on the first activation for each player, and then not trigger again for that player, but of course save the checkpoint to respawn at.
I have Each of the Enable and Disable options under User Options - Functions, to enable/disable the checkpoint pad on first activation, but neither option does what I want.
Enable changes nothing - checkpoint works fine but is triggered every time the same player steps on it. When they die, they respawn at the checkpoint as expected.
Disable stops it triggering multiple times (yay) but it also breaks the respawn checkpoint (which I guessed it would - it has disabled the checkpoint, surely!?). So the player doesn’t respawn there, but at the original player spawn instead.
Am I missing something or is this not working as intended?
Cheers!